Any2Any

Efficient Cross-Embodiment Transfer for Humanoid Whole-Body Tracking

Anonymous

Sonic -> Oli · Dance

Abstract

Whole-body tracking models are becoming reusable motor priors for humanoid robots, but training a high-quality tracker from scratch is expensive and embodiment-specific. Any2Any studies whether pretrained WBT specialists can transfer to new humanoids with minimal adaptation. The framework first performs kinematic alignment to reconcile observation, reference, and action spaces across embodiments, then applies lightweight dynamics adaptation through LoRA modules inserted into dynamics-sensitive parts of the frozen policy.

Across Sonic and Oli-WBT source backbones, Any2Any evaluates six cross-embodiment transfer instances over LimX Oli, LimX Luna, Unitree G1, and Unitree H1, achieving strong tracking performance with a small fraction of the original data and compute.

~1%Pretraining data and compute achieving cross-embodiment transfer
5.26%Trainable parameters with LoRA
4Humanoid platforms
6Cross-embodiment transfer instances

Overview

A pretrained whole-body tracker can be reused on a new humanoid through embodiment adaptation, reducing the target-side training cost from large-scale pretraining to compact post-training.

Any2Any cross-embodiment transfer overview.

Method

Any2Any decomposes cross-embodiment transfer into kinematic alignment, which maps observation and action semantics across robot morphologies, and dynamics adaptation, which fine-tunes lightweight LoRA modules for target-specific dynamics.

Any2Any architecture.

Kinematic Alignment

Aligns observation layout, joint semantics, hip-axis geometry, and closed-chain coupling before policy reuse.

Dynamics Adaptation

Freezes the pretrained WBT backbone and trains low-rank LoRA factors on target-specific dynamics pathways.

Sonic Transfer Sim2Sim Rollouts

Sonic transfer motions on LimX Oli, LimX Luna, and Unitree H1 in simulation, including Oli dance clips.

Sonic -> Oli · Social Motion 1 / 26

Oli-WBT Transfer Sim2Sim Rollouts

Oli-WBT2 transfer motions on Unitree G1, Unitree H1, and LimX Luna in simulation.

Oli-WBT2 -> G1 · Social Motion 1 / 9

Sonic2 Sim2Real Rollouts

Sonic transfer motions on LimX Oli in real-world deployment.

Sonic -> Oli · Social Motion 1 / 13

Data and Compute Efficiency

Any2Any maintains higher success rates than training from scratch under reduced data and GPU-hour budgets.

Any2Any data and compute efficiency.

Sonic-based Multi-Robot WBT Experiment

A single Sonic-based whole-body tracker transferred across multiple humanoid embodiments, rolled out simultaneously in simulation at normal speed.

Citation

@article{anonymous2026any2any,
  title   = {Any2Any: Efficient Cross-Embodiment Transfer for Humanoid Whole-Body Tracking},
  author  = {Anonymous},
  journal = {arXiv preprint arXiv:2605.23733},
  year    = {2026},
  url     = {https://arxiv.org/abs/2605.23733}
}